
Current
Boddle
Role: Lead Game Designer
Responsibilities: Game Design, UI/UX, and LiveOps.
Boddle is an interactive 3D educational game that turns K-6 learning into an adventure.​
It motivates students to practice math, science, and ELA through gameplay kids love and teachers trust.
The game features a variety of modes, including Pet Battles, Boddle Racers, Arcade Games, Quiz Mode, and the Open World where players can explore and hang out.
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I have been working with Boddle Learning since February 2022.
Past Projects
















Snapshot Isle
Responsibilities: Art (Concept, 2D, 3D), Level Design and Narrative Design
Snapshot Isle is a first-person puzzle photography game. It was developed as part of an 8 month collaborative capstone project by @dinkydinosgames, a team of 8 Sheridan Honours Bachelor of Game Design students.
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Channel your inner photographer to capture the natural beauty of a remote island and complete commissions for
peculiar clients!
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Shown at Ubisoft Toronto's Level Up Showcase at XP Game Summit 2021, The Hand Eye Society and Toronto Comic Arts Festival Comics x Games Festival 2021 and the 8th Annual Intel University Games Showcase.






Glorbo's Kingdom
Role: Artist and Game Designer
Glorbo's Kingdom is an action physics game. It was made in under 72 hours for Ludum Dare 45.
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Feed the royal life-giver, King Glorbo, by shooting pearbles into his mouth and create beeple, Glorbo's waddling citizens! Push away bombs and protect the beeple to win and get a high-score!






















Ed's Diner
Role: Artist and Game Designer
Ed's Diner is an Alternative Controller game. It was made for Sheridan Design Week in the Fall 2018 term.
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You're on the opening shift at a haunted diner! It isn't much harder than working at any other diner, except the ghosts have gotten into the breaker box.
Flip switches in this exciting puzzle game, to try and get all the lights on in time for opening!













