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Current

Boddle

Role: Lead Game Designer

Responsibilities: Game Design, UI/UX, and LiveOps.

Boddle is an interactive 3D educational game that turns K-6 learning into an adventure.​
 

It motivates students to practice math, science, and ELA through gameplay kids love and teachers trust.

 

The game features a variety of modes, including Pet Battles, Boddle Racers, Arcade Games, Quiz Mode, and the Open World where players can explore and hang out.

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I have been working with Boddle Learning since February 2022.

Past Projects

Forest Path

Snapshot Isle

Responsibilities: Art (Concept, 2D, 3D), Level Design and Narrative Design

Snapshot Isle is a first-person puzzle photography game. It was developed as part of an 8 month collaborative capstone project by @dinkydinosgames, a team of 8 Sheridan Honours Bachelor of Game Design students.

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Channel your inner photographer to capture the natural beauty of a remote island and complete commissions for 
peculiar clients!

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Shown at Ubisoft Toronto's Level Up Showcase at XP Game Summit 2021, The Hand Eye Society and Toronto Comic Arts Festival Comics x Games Festival 2021 and the 8th Annual Intel University Games Showcase.

Bush Leaves
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Glorbo's Kingdom

Role: Artist and Game Designer

Glorbo's Kingdom is an action physics game. It was made in under 72 hours for Ludum Dare 45.

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Feed the royal life-giver, King Glorbo, by shooting pearbles into his mouth and create beeple, Glorbo's waddling citizens! Push away bombs and protect the beeple to win and get a high-score!

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Carpenter Tools

rePAIR

Role: UI/UX Designer and Game Designer

rePAIR is a 2 player local cooperative game. It was made in under 48 hours for Global Game Jam 2020 and shown at the Hand Eye Society's 2020 Family Day event.

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Race against the clock to help The Toymaker build his toys.

 

Everyone is a tool!

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Image by Nate Bell

Jungle Bungler

Role: Artist and Game Designer

Jungle Bungler is a Tomb Raider tabletop de-make. It was made for Sheridan Design Week in the Winter 2019 term.

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2-4 player modular tabletop game.
Explore an ever changing board.
Get a key by any means necessary.
Execute your daring escape.

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Diner

Ed's Diner

Role: Artist and Game Designer

Ed's Diner is an Alternative Controller game. It was made for Sheridan Design Week in the Fall 2018 term.

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You're on the opening shift at a haunted diner! It isn't much harder than working at any other diner, except the ghosts have gotten into the breaker box.

Flip switches in this exciting puzzle game, to try and get all the lights on in time for opening! 

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Image by Gaspar Uhas

©2025 Rowan Allcorn

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